Sword of Sodan is a side scrolling hack 'n slash game developed for the Commodore Amiga computers and the Sega Mega Drive console. The original version was created by Discovery Software in 1989 and the Mega Drive version was ported by Innerprise in 1990. There was also a limited-release (demo) for the Apple IIGS computers, in 1989.
Review
STORY / GAMEPLAY Medieval times have always been harsh and dark and Sword Of Sodan confirms this theory pretty well! The game's story takes place in a fantasy world ruled by King Lordan. until peace and prosperity are threatened by an evil magician called Zoras. This "madman" wants to eliminate Lordan and take his throne, setting the whole world into darkness. Since his first attempt - which was stopped by a great warrior named Sodan- Zoras gained great power. Being stronger, he manages to create a barbaric and mean army of warriors and sends them to destroy the king's castle and kill Lordan himself. Lordan tries to save his most precious treasure -and we are not talking about jewels or coins but his own twin kids, his son Brodan and his daughter Shardan. The king is anxious to find his kids a shelter somewhere in the Cthol mountains, far away from the mainland and save them from the massacre. By the time Zoras and his army attack the castle and finally kill the king, Brodan and Shardan are already safe enough to grow up and learn how to survive and fight by a good old man they met in the mountains. This man is their tutor, a second father that shows them the way to learn the art of war, sharing his own great knowledge and experience. After a few years, the time has come for revenge. Lordan's kids are ready to avenge their father's death and put an end to Zoras' plans once and for all. The old man, after assuring that Brodan and Shardan are ready, reveals the big secret of the Sword of Sodan and now our two fighters can wave their weapons and terminate the hordes of evil. Besides, the way to Caggamoor castle is tough and swarmed by hostile soldiers, traps and other evil things. Can they make it? Only time will tell! Sword of Sodan is a left-to-right hack 'n slash action game, but it seems that its graphics overwhelm its actual gameplay. It is true that some "juicy", big and colorful visuals cannot make a fun game! The gameplay is far from being interesting as it's flat, the controls are jerky and the difficulty is frustratingly high! Gameplay flaws aside, Sword Of Sodan still remains as one of the most visually impressive games of its time! And that's it!
GRAPHICS / SOUND Sword of Sodan is a game that shows what Amiga could do back in the 80s and 90s. What differs this game from the rest hack 'n slash games is its enormous sprites. Yes, the sprites are among the biggest we've ever seen on a game of this genre. The game sports some nice and colorful visuals and the Amiga version uses up to 64 colors on screen. The sampled sound FX are well placed and add to the atmosphere but unfortunately there is no in-game music. Disregarding the relatively slow animation and the very high level of difficulty I think that, along with Shadow Of The Beast, Sword of Sodan is one of the most technically impressive games ever created for the Commodore Amiga home computers.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs